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About Me

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Fathi Naufal Hanif
Author
Fathi Naufal Hanif
I love creating games and sharing my knowledge with the world. Follow me for updates on my latest projects and insights into game development.
Table of Contents

I’ve been developing game since 2020. You could check my game on Itch.io, or you could check my projects on this website. I also have a blog where I write about things I’m interested in, and I try to keep it up to date. You can browse my blog posts on this website.

If you want to get in touch, you can reach me via Discord or email. I’m always open to discussing game design, programming, or any other topics related to interactive experiences.

Tools & Technologies

  • Game engines
    • Unity — 2D/3D development, C# scripting, Shaders
    • Godot — lightweight engine, GDScript, GDShaders
    • Unreal Engine (including UEFN) — Verse, Blueprints, C++
  • Core tools
    • Blender — greyboxing, 3D modeling, asset export
    • Figma — UI/UX design and prototyping
    • Twine/Yarnspinner — narrative prototyping and dialogue flows
  • Development & workflow
    • Git — version control, branching and collaboration
    • Visual Studio Code — editing, debugging, extensions
    • AWS CDK, Firebase — cloud infrastructure and backend services
    • PostHog — analytics and event tracking
  • Languages
    • C#, Python, GDScript, TypeScript, C++, Blueprints, Verse
  • Game design specialties
    • Level design — greyboxing, layout, pacing, and player flow (QA testing)
    • Game mechanics — prototyping, tuning, and iteration (Figma, spreadsheets, or in-engine playtests)
    • UI/UX — wireframes, interactive prototypes, usability testing
    • Narrative design — storyboarding and dialogue systems

Experience

Game Designer at Redacted Interactive (2024 - 2025)

Horror Game – Gameplay & Level Designer

  • I design immersive gameplay systems and atmospheric levels that enhance tension and player engagement. My focus is on puzzle mechanics, pacing, and environmental storytelling to create memorable horror experiences.

Unreleased Game – Lead Game Designer & Project Manager

  • As the team lead, I oversee the creative direction and design vision while managing the project’s roadmap and development process. I coordinate multidisciplinary teams, align design goals with production milestones, and ensure cohesive execution from concept to implementation.

Internal Game Analyst

  • Conduct in-depth monthly analysis of selected games, evaluating performance metrics and market positioning. Present insights to the team and key stakeholders, supporting informed decision-making on design and strategy.

Internal Game Deconstruct

  • Deconstruct games through structured play sessions and critical analysis to identify core mechanics, pacing, and design patterns. Break down gameplay systems, player experience, and engagement loops to extract actionable insights. Provide detailed documentation and presentations that inform internal design discussions and inspire new concepts.