I’ve been making games since 2020. You can check out my work on Itch.io or browse through my projects and blog posts here.
I’m always up for a chat about game design, programming, or anything related to interactive media. Feel free to reach out via Discord or email.
Tools & Technologies
- Engines: Unity (C#, Shaders), Godot (GDScript, GDShaders), Unreal/UEFN (Verse, Blueprints, C++)
- Art & Design: Blender (Modeling & Greyboxing), Figma (UI/UX), Twine/Yarnspinner
- Backend & Ops: Git, AWS CDK, Firebase, PostHog
- Design Focus: Level design, mechanic prototyping, UI/UX, and narrative systems
Experience
Game Designer @ Redacted Interactive (2024 - 2025)
Echoes Beneath (Horror) — Gameplay & Level Designer
- Designing gameplay systems and atmospheric levels focused on tension, puzzle mechanics, and environmental storytelling.