I’ve been making games since 2020. You can check out my work on Itch.io or browse through my projects and blog posts here.
I’m always up for a chat about game design, programming, or anything related to interactive media. Feel free to reach out via Discord or email.
Accessibility
I’m deutan and have moderate hearing loss in both ears.
Tools & Technologies
- Engines: Unity (C#, Shaders), Godot (GDScript, GDShaders), Unreal/UEFN (Verse, Blueprints, C++)
- Art & Design: Blender (Modeling & Greyboxing), Figma (UI/UX), Twine/Yarnspinner
- Backend & Ops: Git, AWS CDK, Firebase, PostHog
- Design Focus: Level design, mechanic prototyping, UI/UX, and narrative systems
Experience
Game Designer @ Redacted Interactive (2024-2025)
Echoes Beneath (Horror) — Gameplay & Level Designer
- Designing gameplay systems and atmospheric levels focused on tension, puzzle mechanics, and environmental storytelling.